RAGE Interview with Steve Nix
Two pages long interview with id's Steve Nix. Topics: Engine licensing and support, Valve's Steam and id's games, who will publish RAGE (which is still unknown) and more licensing talk.

Two pages long interview with id's Steve Nix. Topics: Engine licensing and support, Valve's Steam and id's games, who will publish RAGE (which is still unknown) and more licensing talk.
Pretty long interview with Todd Hollenshead and Tim Willits at Shacknews. Quotes: Rage's foundation, definitely, is first person shooter (...) going to require multiple discs (...) WWDC demo was something like 30 gigs...
Video interview with Tim Willits at QuakeCon 2007. "(...) it's still build on that foundation of solid, fast-pacing action FPS technology (...) you play kind of an outsider (...) 75 years after a comet hits the earth (...) there's an evil regime that's trying to shape society and there's the resistance (...) when it's done (...)"
"I highly doubt we’ll have any deathmatch type stuff (...) want to set the co-op to be more like WoW cooperative (...) Ferrari’s aren’t very good in the dirt"
There's afew interesting points made over at linuxgames about new tech and design decisions relating to opensourcing id games. id tech4 will be opensourced (although carmack undertandably didn't give any specific details). id tech5 will still make use of openGL and will eventually be opensourced aswell. Great news for the community.
HD video with Matt Hooper of id Software showing off the Rage Demo at QuakeCon 2007 and some of the features of id Tech 5.
Rage will have open-world elements, allowing players to exit their vehicles and explore caves (...) gameplay will be "60 percent shooting and 40 percent driving" between villages in a postapocalyptic wasteland (...) will feature a single-player campaign that will clock in around 20 hours (...) missions to be played in co-op mode (...) no other multiplayer details were announced.
John Carmack presenting Rage behind closed doors. Video is divided into two parts, each part is around 10 minutes long. Lots of new stuff. Extremely slow speeds (IGN, eh?)
Gameinformer posted the first interview with id's John Carmack about Rage, DirectX 10, Quake Zero and some more stuff.
First shakycam high definition video of Rage recorded at John Carmack's keynote event at QuakeCon 2007.