A new Q&A with the SD guys
Mostly a rehash of older stuff, but a (new? atleast I've not seen it yet) screenshot.
Mostly a rehash of older stuff, but a (new? atleast I've not seen it yet) screenshot.
The second part UGO's exclusive look at the deployables in Enemy Territory: Quake Wars. This time it's all about the Strogg stationary weapons.
On May 9th John Carmack will drop by at the G4 E3 2006 booth to show some Enemy Territory: Quake Wars footage.
According to the Game Releases calendar at Activisions Investor Relations page Enemy Territory: Quake Wars will be released this summer/fall.
Though Splash Damage is working hard to make sure Quake Wars: Enemy Territory is in top form for E3, lead designer Paul "Locki" Wedgwood managed to take some time to answer a few of our questions. He went into MegaTexture technology, what differentiates Quake Wars from Battlefield, the improvements to the Doom 3 engine, and more. Check it out!
Posted in the Splash Damage forums by SCDS_reyalP, it purports to give the percent finished and final release date for Quake Wars.lol.
Wallpapers made by me, hope you enjoy!
The first ever video featuring Castle Wolfenstein footage. Kevin Cloud and John Carmack from id Software and Brian Raffle from Raven Software talk about the Xbox 360 and the next Wolfenstein game. Video comes with a concept art and a couple models.
Two pages long preview of Enemy Territory: Quake Wars with screenshots and some basic information. Posted May 19th 2005.
Short coverage from E3 2005. One of the very first articles about Enemy Territory: Quake Wars.
| Registered: | April 26th 2006 |
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