Mech tactical simulator
These guys decided to ditch BF2 and move to Quake Wars.

These guys decided to ditch BF2 and move to Quake Wars.
John Carmack talks about the hows and whys of his new 'MegaTexture' technology used in Enemy Territory: Quake Wars.
There's a new interview up at FiringSquad. Paul Wedgwood talks about the differences between the teams, about vehicles, maps and more. Comes with one previously not released screenshot.
UGO has an exclusive look at the GDF's Deployables.
On May 11th id Software will be available on LiveWire. Only those who subscribe either IGN insider or GameSpy Founder's Club will be able to take part.
Mostly a rehash of older stuff, but a (new? atleast I've not seen it yet) screenshot.
The second part UGO's exclusive look at the deployables in Enemy Territory: Quake Wars. This time it's all about the Strogg stationary weapons.
On May 9th John Carmack will drop by at the G4 E3 2006 booth to show some Enemy Territory: Quake Wars footage.
According to the Game Releases calendar at Activisions Investor Relations page Enemy Territory: Quake Wars will be released this summer/fall.
Though Splash Damage is working hard to make sure Quake Wars: Enemy Territory is in top form for E3, lead designer Paul "Locki" Wedgwood managed to take some time to answer a few of our questions. He went into MegaTexture technology, what differentiates Quake Wars from Battlefield, the improvements to the Doom 3 engine, and more. Check it out!
| Registered: | April 26th 2006 |
| Last seen: | 558 days ago |
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