10votesvote
Enemy Territory: QUAKE Wars / Interviews

Quake Wars Interview

AtomicGamer got the chance to sit down with id's Kevin Cloud and Splash Damage's head guy, Paul Wedgwood. The interview covers topics like per-pixel hit detection, hardware requirements and some other things. Pretty good interview, not the usual overview-crap.

8votesvote
9votesvote
Enemy Territory: QUAKE Wars / Interviews

Public Enemy Territory Quake Wars Beta News

A new Q&A with Kevin Cloud and Paul Wedgwood was posted at GameSpy. They talk about balancing and a public Enemy Territory: Quake Wars Beta version.

8votesvote
Enemy Territory: QUAKE Wars / Interviews

QuakeCon 2006 - Video Interview with Paul Wedgwood

This year at QuakeCon 2006, GamerNode sat down with (okay, stood) Paul Wedgwood, owner and Creative Director of Splash Damage, the studio developing Enemy Territory: Quake Wars. The interview covers Splash Damage's delay of the game into 2007, creating game maps, Enemy Territory: Quake Wars modding and more.

10votesvote
Enemy Territory: QUAKE Wars / Interviews

Interview at Beyond3D

There is a new and very informative interview up at Beyond3D. Arnout van Meer talks about the upgrades they have made to the DOOM3 engine, the MegaTexture and other technical details. Cool stuff.

9votesvote
Enemy Territory: QUAKE Wars / Interviews

John Carmack talks megatexture.

John Carmack talks about the hows and whys of his new 'MegaTexture' technology used in Enemy Territory: Quake Wars.

Syd | time 983 days ago
12votesvote
Enemy Territory: QUAKE Wars / Interviews

Interview at FiringSquad

There's a new interview up at FiringSquad. Paul Wedgwood talks about the differences between the teams, about vehicles, maps and more. Comes with one previously not released screenshot.

9votesvote
Enemy Territory: QUAKE Wars / Interviews

A new Q&A with the SD guys

Mostly a rehash of older stuff, but a (new? atleast I've not seen it yet) screenshot.

Syd | time 979 days ago
7votesvote
Enemy Territory: QUAKE Wars / Interviews

Q&A at Shacknews

Though Splash Damage is working hard to make sure Quake Wars: Enemy Territory is in top form for E3, lead designer Paul "Locki" Wedgwood managed to take some time to answer a few of our questions. He went into MegaTexture technology, what differentiates Quake Wars from Battlefield, the improvements to the Doom 3 engine, and more. Check it out!

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sylwiana


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