New Screenshots
Nine new Enemy Territory: QUAKE Wars screenshots have been released by Activision showing off some of the other maps.
Nine new Enemy Territory: QUAKE Wars screenshots have been released by Activision showing off some of the other maps.
The Wheels of War Development team have launched a car design competition aimed to get more community involvement and exposure out of the ET:QW modification.
A small update will soon be downloadable through the in-game updater. The patch will enable the single player feature, fix a couple bugs and most importantly: it will increase the player movement speed back to how it previously was. Perfect!
Video interview with Tim Willits at QuakeCon 2007. "(...) it's still build on that foundation of solid, fast-pacing action FPS technology (...) you play kind of an outsider (...) 75 years after a comet hits the earth (...) there's an evil regime that's trying to shape society and there's the resistance (...) when it's done (...)"
There's afew interesting points made over at linuxgames about new tech and design decisions relating to opensourcing id games. id tech4 will be opensourced (although carmack undertandably didn't give any specific details). id tech5 will still make use of openGL and will eventually be opensourced aswell. Great news for the community.
"I highly doubt we’ll have any deathmatch type stuff (...) want to set the co-op to be more like WoW cooperative (...) Ferrari’s aren’t very good in the dirt"
HD video with Matt Hooper of id Software showing off the Rage Demo at QuakeCon 2007 and some of the features of id Tech 5.
A brilliant Firefox and Internet Explorer toolbar which has a built-in RSS feed reader showing you news from the best Quake Wars sites around, Quake Wars links to all important sites, e-mail notifier, search and instant access to the Quake Wars Podcasts. Good stuff.
Gameinformer posted the first interview with id's John Carmack about Rage, DirectX 10, Quake Zero and some more stuff.
John Carmack presenting Rage behind closed doors. Video is divided into two parts, each part is around 10 minutes long. Lots of new stuff. Extremely slow speeds (IGN, eh?)
| Registered: | July 06th 2007 |
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