Tim Willits About Rage
"I highly doubt we’ll have any deathmatch type stuff (...) want to set the co-op to be more like WoW cooperative (...) Ferrari’s aren’t very good in the dirt"
"I highly doubt we’ll have any deathmatch type stuff (...) want to set the co-op to be more like WoW cooperative (...) Ferrari’s aren’t very good in the dirt"
There's afew interesting points made over at linuxgames about new tech and design decisions relating to opensourcing id games. id tech4 will be opensourced (although carmack undertandably didn't give any specific details). id tech5 will still make use of openGL and will eventually be opensourced aswell. Great news for the community.
Video interview with Tim Willits at QuakeCon 2007. "(...) it's still build on that foundation of solid, fast-pacing action FPS technology (...) you play kind of an outsider (...) 75 years after a comet hits the earth (...) there's an evil regime that's trying to shape society and there's the resistance (...) when it's done (...)"
badman has updated his community site blog with information about the release of beta2 tomorrow. See Paul's blog here for a full listing of changes from beta 1.
First shakycam high definition video of Rage recorded at John Carmack's keynote event at QuakeCon 2007.
Despite previous announcements that Nerve Software would be working on the new castle wolfenstein's multiplayer, it appears threewave will be replacing them.
Gameinformer posted the first interview with id's John Carmack about Rage, DirectX 10, Quake Zero and some more stuff.
John Carmack presenting Rage behind closed doors. Video is divided into two parts, each part is around 10 minutes long. Lots of new stuff. Extremely slow speeds (IGN, eh?)
The Official Enemy Territory: QUAKE Wars statistics page. Includes XML feeds for 3rd party websites and applications.
Rage will have open-world elements, allowing players to exit their vehicles and explore caves (...) gameplay will be "60 percent shooting and 40 percent driving" between villages in a postapocalyptic wasteland (...) will feature a single-player campaign that will clock in around 20 hours (...) missions to be played in co-op mode (...) no other multiplayer details were announced.
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