Wheels of War launches Car Design Competition!
The Wheels of War Development team have launched a car design competition aimed to get more community involvement and exposure out of the ET:QW modification.
The Wheels of War Development team have launched a car design competition aimed to get more community involvement and exposure out of the ET:QW modification.
There's afew interesting points made over at linuxgames about new tech and design decisions relating to opensourcing id games. id tech4 will be opensourced (although carmack undertandably didn't give any specific details). id tech5 will still make use of openGL and will eventually be opensourced aswell. Great news for the community.
"I highly doubt we’ll have any deathmatch type stuff (...) want to set the co-op to be more like WoW cooperative (...) Ferrari’s aren’t very good in the dirt"
Video interview with Tim Willits at QuakeCon 2007. "(...) it's still build on that foundation of solid, fast-pacing action FPS technology (...) you play kind of an outsider (...) 75 years after a comet hits the earth (...) there's an evil regime that's trying to shape society and there's the resistance (...) when it's done (...)"
A brilliant Firefox and Internet Explorer toolbar which has a built-in RSS feed reader showing you news from the best Quake Wars sites around, Quake Wars links to all important sites, e-mail notifier, search and instant access to the Quake Wars Podcasts. Good stuff.
This is the moment you have been waiting for: id Software CEO Todd Hollenshead just announced the official release date for the PC version of Enemy Territory: QUAKE Wars during...
HD video with Matt Hooper of id Software showing off the Rage Demo at QuakeCon 2007 and some of the features of id Tech 5.
John Carmack presenting Rage behind closed doors. Video is divided into two parts, each part is around 10 minutes long. Lots of new stuff. Extremely slow speeds (IGN, eh?)
Gameinformer posted the first interview with id's John Carmack about Rage, DirectX 10, Quake Zero and some more stuff.
Rage will have open-world elements, allowing players to exit their vehicles and explore caves (...) gameplay will be "60 percent shooting and 40 percent driving" between villages in a postapocalyptic wasteland (...) will feature a single-player campaign that will clock in around 20 hours (...) missions to be played in co-op mode (...) no other multiplayer details were announced.
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