ENEMY TERRITORY: QUAKE WARS IS GOLD!
The long awaited moment has finally arrived, Enemy Territory: Quake Wars has reached GOLD status! Congrats everyone at Splash Damage, you guys rock!
The long awaited moment has finally arrived, Enemy Territory: Quake Wars has reached GOLD status! Congrats everyone at Splash Damage, you guys rock!
New Interview with Paul Wedgwood talking about Enemy Territory: QUAKE Wars at the GC2007. There's also an map overview of the Island map in german. What stuff got stripped out, what advanced graphics settings?
Renders of the first (and most important) model for the Wheels of War mod: The Checkpoint Sign. Also "the game design document for our FFA-Campaign game mode is nearing completion, and shall be made public to you all as soon as possible".
Pretty long interview with Todd Hollenshead and Tim Willits at Shacknews. Quotes: Rage's foundation, definitely, is first person shooter (...) going to require multiple discs (...) WWDC demo was something like 30 gigs...
Second part of Bongoboy's awesome GDF Soldier guide. Lots of very good tips. Definitely a must read even if you think you're a skilled player.
Edward 'Bongoboy' Stern posted a huge guide giving very good advice how to be an effective and successful soldier on the Quake Wars beta map Valley. Very informative stuff.
Enemy Territory: Quake Wars has been nominated in the PC - Best Game category at the Games Convention 2007 held in Leipzig.
Nine new Enemy Territory: QUAKE Wars screenshots have been released by Activision showing off some of the other maps.
A small update will soon be downloadable through the in-game updater. The patch will enable the single player feature, fix a couple bugs and most importantly: it will increase the player movement speed back to how it previously was. Perfect!
There's afew interesting points made over at linuxgames about new tech and design decisions relating to opensourcing id games. id tech4 will be opensourced (although carmack undertandably didn't give any specific details). id tech5 will still make use of openGL and will eventually be opensourced aswell. Great news for the community.
| Registered: | November 20th 2006 |
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