Interview at Beyond3D
There is a new and very informative interview up at Beyond3D. Arnout van Meer talks about the upgrades they have made to the DOOM3 engine, the MegaTexture and other technical details. Cool stuff.

There is a new and very informative interview up at Beyond3D. Arnout van Meer talks about the upgrades they have made to the DOOM3 engine, the MegaTexture and other technical details. Cool stuff.
Mostly a rehash of older stuff, but a (new? atleast I've not seen it yet) screenshot.
UGO has an exclusive look at the GDF's Deployables.
There's a new interview up at FiringSquad. Paul Wedgwood talks about the differences between the teams, about vehicles, maps and more. Comes with one previously not released screenshot.
John Carmack talks about the hows and whys of his new 'MegaTexture' technology used in Enemy Territory: Quake Wars.
Though Splash Damage is working hard to make sure Quake Wars: Enemy Territory is in top form for E3, lead designer Paul "Locki" Wedgwood managed to take some time to answer a few of our questions. He went into MegaTexture technology, what differentiates Quake Wars from Battlefield, the improvements to the Doom 3 engine, and more. Check it out!
Posted in the Splash Damage forums by SCDS_reyalP, it purports to give the percent finished and final release date for Quake Wars.lol.
These guys decided to ditch BF2 and move to Quake Wars.
Most information found about Enemy Territory: Quake Wars gathered from various interviews, previews, articles and magazines. Comes with links to all articles posted online.
Some new information about the quake wars classes.