A new Q&A with the SD guys
Mostly a rehash of older stuff, but a (new? atleast I've not seen it yet) screenshot.

Mostly a rehash of older stuff, but a (new? atleast I've not seen it yet) screenshot.
There's a new interview up at FiringSquad. Paul Wedgwood talks about the differences between the teams, about vehicles, maps and more. Comes with one previously not released screenshot.
John Carmack talks about the hows and whys of his new 'MegaTexture' technology used in Enemy Territory: Quake Wars.
Though Splash Damage is working hard to make sure Quake Wars: Enemy Territory is in top form for E3, lead designer Paul "Locki" Wedgwood managed to take some time to answer a few of our questions. He went into MegaTexture technology, what differentiates Quake Wars from Battlefield, the improvements to the Doom 3 engine, and more. Check it out!