10votesvote
Enemy Territory: QUAKE Wars / Interviews

Quake Wars Interview

AtomicGamer got the chance to sit down with id's Kevin Cloud and Splash Damage's head guy, Paul Wedgwood. The interview covers topics like per-pixel hit detection, hardware requirements and some other things. Pretty good interview, not the usual overview-crap.

8votesvote
9votesvote
Enemy Territory: QUAKE Wars / Interviews

Public Enemy Territory Quake Wars Beta News

A new Q&A with Kevin Cloud and Paul Wedgwood was posted at GameSpy. They talk about balancing and a public Enemy Territory: Quake Wars Beta version.

8votesvote
Enemy Territory: QUAKE Wars / Interviews

QuakeCon 2006 - Video Interview with Paul Wedgwood

This year at QuakeCon 2006, GamerNode sat down with (okay, stood) Paul Wedgwood, owner and Creative Director of Splash Damage, the studio developing Enemy Territory: Quake Wars. The interview covers Splash Damage's delay of the game into 2007, creating game maps, Enemy Territory: Quake Wars modding and more.

8votesvote
Enemy Territory: QUAKE Wars / Interviews

New gamearena interview

They talk about network code.. cheating... maps... etc. etc.

Fab | time 954 days ago
6votesvote
Enemy Territory: QUAKE Wars / Interviews

John Carmack interview

John discusses MegaTexture and its tools in greater detail. There's also some retread information about consoles and cell-phones.

5votesvote
Enemy Territory: QUAKE Wars / Interviews

Total QW Interview

The guys over at total quake wars have posted an "interview" that they had with activisions PR guy.

Fab | time 961 days ago
10votesvote
Enemy Territory: QUAKE Wars / Interviews

Interview with Kevin Cloud and Paul Wedgewood

Not so much 'new' information, but alot of clearing up of information.

Syd | time 970 days ago
9votesvote
Enemy Territory: QUAKE Wars / Interviews

Quake Wars E3 2006 GT Interview

Video interview with Enemy Territory: Quake Wars lead designer Paul Wedgwood taken at E3 2006.

10votesvote
Enemy Territory: QUAKE Wars / Interviews

Interview at Beyond3D

There is a new and very informative interview up at Beyond3D. Arnout van Meer talks about the upgrades they have made to the DOOM3 engine, the MegaTexture and other technical details. Cool stuff.

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